//算法6.8 普里姆算法 #include using namespace std; typedef char VerTexType; typedef int ArcType; #define MVNum 100 #define MaxInt 32767 //表示极大值,即∞ //辅助数组的定义,用来记录从顶点集U到V-U的权值最小的边 struct{ VerTexType adjvex; //最小边在U中的那个顶点 ArcType lowcost; //最小边上的权值 }closedge[MVNum]; //- - - - -图的邻接表存储表示- - - - - typedef char VerTexType; //假设顶点的数据类型为字符型 typedef int ArcType; //假设边的权值类型为整型 typedef struct{ VerTexType vexs[MVNum]; //顶点表 ArcType arcs[MVNum][MVNum]; //邻接矩阵 int vexnum,arcnum; //图的当前点数和边数 }AMGraph; int LocateVex(AMGraph G , VerTexType v){ //确定点v在G中的位置 for(int i = 0; i < G.vexnum; ++i) if(G.vexs[i] == v) return i; return -1; }//LocateVex void CreateUDN(AMGraph &G){ //采用邻接矩阵表示法,创建无向网G int i , j , k; cout <<"请输入总顶点数,总边数,以空格隔开:"; cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数 cout << endl; cout << "输入点的名称,如a" << endl; for(i = 0; i < G.vexnum; ++i){ cout << "请输入第" << (i+1) << "个点的名称:"; cin >> G.vexs[i]; //依次输入点的信息 } cout << endl; for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt for(j = 0; j < G.vexnum; ++j) G.arcs[i][j] = MaxInt; cout << "输入边依附的顶点及权值,如a b 5" << endl; for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵 VerTexType v1 , v2; ArcType w; cout << "请输入第" << (k + 1) << "条边依附的顶点及权值:"; cin >> v1 >> v2 >> w; //输入一条边依附的顶点及权值 i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标 G.arcs[i][j] = w; //边的权值置为w G.arcs[j][i] = G.arcs[i][j]; //置的对称边的权值为w }//for }//CreateUDN int Min(AMGraph G){ //返回权值最小的点 int i; int index = -1; int min = MaxInt; for(i = 0 ; i < G.vexnum ; ++i){ if(min > closedge[i].lowcost && closedge[i].lowcost != 0){ min = closedge[i].lowcost; index = i; } }//for return index; }//Min void MiniSpanTree_Prim(AMGraph G, VerTexType u){ //无向网G以邻接矩阵形式存储,从顶点u出发构造G的最小生成树T,输出T的各条边 int k , j , i; VerTexType u0 , v0; k =LocateVex(G, u); //k为顶点u的下标 for(j = 0; j < G.vexnum; ++j){ //对V-U的每一个顶点vi,初始化closedge[i] if(j != k){ closedge[j].adjvex = u; closedge[j].lowcost = G.arcs[k][j]; //{adjvex, lowcost} }//if }//for closedge[k].lowcost = 0; //初始,U = {u} for(i = 1; i < G.vexnum; ++i){ //选择其余n-1个顶点,生成n-1条边(n= G.vexnum) k = Min(G); //求出T的下一个结点:第k个顶点,closedge[k]中存有当前最小边 u0 = closedge[k].adjvex; //u0为最小边的一个顶点,u0∈U v0 = G.vexs[k]; //v0为最小边的另一个顶点,v0∈V-U cout << "边 " <" << v0 << endl; //输出当前的最小边(u0, v0) closedge[k].lowcost = 0; //第k个顶点并入U集 for(j = 0; j < G.vexnum; ++j) if(G.arcs[k][j] < closedge[j].lowcost){ //新顶点并入U后重新选择最小边 closedge[j].adjvex = G.vexs[k]; closedge[j].lowcost = G.arcs[k][j]; }//if }//for }//MiniSpanTree_Prim int main(){ cout << "************算法6.8 普里姆算法**************" << endl << endl; AMGraph G; CreateUDN(G); cout << endl; cout << "无向图G创建完成!" << endl; cout <