//算法6.1 采用邻接矩阵表示法创建无向网 #include using namespace std; #define MaxInt 32767 //表示极大值,即∞ #define MVNum 100 //最大顶点数 #define OK 1 typedef char VerTexType; //假设顶点的数据类型为字符型 typedef int ArcType; //假设边的权值类型为整型 //- - - - -图的邻接矩阵存储表示- - - - - typedef struct{ VerTexType vexs[MVNum]; //顶点表 ArcType arcs[MVNum][MVNum]; //邻接矩阵 int vexnum,arcnum; //图的当前点数和边数 }AMGraph; int LocateVex(AMGraph G , VerTexType v){ //确定点v在G中的位置 for(int i = 0; i < G.vexnum; ++i) if(G.vexs[i] == v) return i; return -1; }//LocateVex int CreateUDN(AMGraph &G){ //采用邻接矩阵表示法,创建无向网G int i , j , k; cout <<"请输入总顶点数,总边数,以空格隔开:"; cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数 cout << endl; cout << "输入点的名称,如a" << endl; for(i = 0; i < G.vexnum; ++i){ cout << "请输入第" << (i+1) << "个点的名称:"; cin >> G.vexs[i]; //依次输入点的信息 } cout << endl; for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt for(j = 0; j < G.vexnum; ++j) G.arcs[i][j] = MaxInt; cout << "输入边依附的顶点及权值,如 a b 5" << endl; for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵 VerTexType v1 , v2; ArcType w; cout << "请输入第" << (k + 1) << "条边依附的顶点及权值:"; cin >> v1 >> v2 >> w; //输入一条边依附的顶点及权值 i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标 G.arcs[i][j] = w; //边的权值置为w G.arcs[j][i] = G.arcs[i][j]; //置的对称边的权值为w }//for return OK; }//CreateUDN int main(){ cout << "************算法6.1 采用邻接矩阵表示法创建无向网**************" << endl << endl; AMGraph G; int i , j; CreateUDN(G); cout <